On Vermithrel-ing

Critical Hits: all crits and all fumbles are confirmed with a second roll against the opponent’s AC. If for a crit, the roll exceeds the opponent’s AC, the crit is confirmed and proceeds to the critical effect chart. If for a fumble, the roll is below the opponent’s AC, the fumble is confirmed and proceeds to the fumble effects chart. Unconfirmed critical hits are reduced to normal hits, albeit with exploding dice. Unconfirmed fumbles are increased to normal misses, albeit they stop the fumbler’s attack. Critical effects are typically drawn from the Laying Waste crit generator.

On Interacting with Illusions

On Assassins Delivering Death Attacks

Vampiric domination does not persist after forcing a vampire into gaseous form but can be reasserted when the vampire returns to it’s natural state.
Domination is automatically terminated when the vampire is truly dead.

The burden of evidence for “doing something against my nature” to incur the new +2 saving throw is transactional (meaning, the player and the DM must each pose their case to the extent that one side gives up the argument to the other or the result is approved by collective acclaim), and must be include a consideration of the character’s alignment.

Post-Domination efforts do not exist in the action economy EXCEPT (a) it’s a move action to give a thrall new orders, and (b) it’s a full round action once per day to maintain the Domination through the duration of the affect (12 days for vampires unless otherwise specified)

Protection From Evil, retroactively applied to a dominated character, is temporary according to the spell description. Protection from Evil proactively applied precludes domination completely for the duration of the spell.

Spiritual Weapons CAN make attacks of opportunity if conditions warrant, at their normal attack bonus. A spiritual weapon takes up space and can therefore block enemies from passing through its square.

We don’t use the withdrawal action, because we also don’t use the rule that states leaving a threatened square provokes an attack of opportunity. Our homebrew rule says that only if you move from one threatened square to another do you provoke.